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This version of SFM, which ran using Source's in-game tools framework, was inadvertently leaked during the public beta of TF2 in September 2007.
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The tool's full potential was finally realized with the release of The Orange Box, particularly with the Meet the Team featurettes for Team Fortress 2. SFM was developed internally at Valve from as early as 2005, forked from the Source engine's in-game demo playback tool and used to make Day of Defeat: Source trailers with experimental effects that could not be achieved in real-time.
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It also allows manual animation of bones and facial features, allowing the user to create movements that don't occur in-game (as in games, nearly all character animation sequences are stored in a set of different movements, and the amount of different animation sequences is limited). SFM can support a wide range of cinematographic effects and techniques such as motion blur, Tyndall effects, Dynamic Lighting, and depth of field. SFM allows users to record and edit motion from gameplay or scratch, as well as record a character many times over in the same scene, creating the illusion of multiple entities.
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The Clip Editor is used for recording, editing and arranging shots, which can contain recorded gameplay and user-placed assets.It also uses three main user interfaces for making films with: SFM gives the user a "work camera" that enables them to preview their work without altering the scene cameras. The tools also allow the creation of still images, art and posters. The Source Filmmaker is a tool for animating, editing and rendering 3D animated videos using assets from games which use the Source platform, including sounds, models and backdrops.
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